State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 3D Cartoon Games on iOS in Italy for Q4 2022

Discover the performance trends of the top 5 3D cartoon games on iOS in Italy during Q4 2022, including insights on weekly downloads, revenue, and active users.

Top 5 3D Cartoon Games on iOS in Italy for Q4 2022

Throughout Q4 2022, the top 5 3D cartoon games on iOS in Italy showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.

Stumble Guys from Scopely, Inc. saw its weekly revenue peaking at around $89K in early October and then gradually declining to approximately $35K by early December. Weekly downloads started at 47.7K at the end of September but dropped significantly to around 13.3K by mid-December, before bouncing back to 23.8K in the last week. The number of weekly active users decreased from 749.7K at the beginning of the quarter to 469.6K by the end of December.

Gardenscapes by Playrix experienced consistent weekly revenue, with the highest point at $75.5K in the final week of December. Weekly downloads surged significantly from around 3.9K at the end of September to a peak of 31.5K in early December. Active users saw a steady increase from 43.9K in late September to 57.6K at the end of the quarter.

Subway Surfers from Sybo Games ApS had a stable revenue stream, with weekly revenue hovering between $348 and $680. Downloads showed a slight increase towards the end of the quarter, peaking at 18.5K in the last week of December. The number of active users remained mostly steady, with a slight increase from 336.8K at the start of the quarter to 304.8K by the end.

Brawl Stars by Supercell showed a notable increase in weekly revenue, peaking at $64.4K in mid-December. Weekly downloads followed a similar upward trend, reaching 20.3K in the week of December 19. The app’s active users also saw a significant rise, starting at 207.3K at the end of September and reaching 464.4K by mid-December.

Clash Royale, also by Supercell, had fluctuating weekly revenue, hitting a high of $64K in early November. Weekly downloads peaked at 13.9K in late October and remained relatively stable throughout the quarter. Active users saw a notable increase, peaking at 929.3K in mid-November before dropping to 810.2K by the end of December.

For more detailed insights and comprehensive data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023